- EQ shapes the tone: less low end on anything that isn't bass or kick clears mud.
- Compressor evens out loud and quiet moments — it makes vocals sound finished.
- Overdrive, distortion, fuzz, NY Fuzz (a thick, sustaining wall of fuzz) and tape add warmth and grit.
- Chorus, Double Tracker (sounds like you sang or played it twice), phaser, vibrato, tremolo (pick its shape, including a tube amp's throb) and Rotary Speaker (an organ cabinet's swirl) add movement.
- Delay repeats the sound in time with the song — bouncing, straight, backwards, or a quick slapback; tape echo is the warm, wobbly kind.
- Reverb puts it in a space: Room, Plate (bright), Spring (the boing of an amp), Ambient (a long wash) or Shimmer (a glowing octave-up halo).
- Duck to the kick makes an instrument dip each time the kick hits — the pumping sound of dance music. Once you've recorded something, its Under menu can choose a recording instead: the guitar, the keys or even the drums dip whenever the vocal sings, and come back up when it stops.
- Plug-ins runs effect apps you've installed (amp sims, vocal processors) on that instrument or track.
- Effects on one drum: in Drums (or Song → Mix → Each Drum), a drum's Effects button gives it effects of its own, before the beat's.
- Bounce to a Recording (in ⋯ at the top of the screen, and the Beat screen's own ⋯) plays the beat, the sampler pads or the chords once into a recording — to cut, move, chop or reverse like any take — and turns the instrument off. Bring It Back (same menu) undoes it. A Keys layer does the same with Turn … into a Recording, in the ⋯ beside its sound (Play … From Its Notes Again undoes it).
Effects and What They Do
EQ, compression, drive, movement, echo, reverb and plug-ins.